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Oracle
Oracle
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Oracle
Oracle
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Oracle

All rank tiers
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Win Rate51.9%#19 overall
Pick Rate5.0%#80 overall
Matchups
Dark Seer
+4.5
Sand King
+3.5
Void Spirit
+3.4
Weaver
-3.6
Lycan
-4.6
Chen
-4.6
Best against
Oracle
Worst against
​
Safe Lane 
0.3%
36.8%
3%
W13%
D17%
L40%
27%
Suggested partners
SniperPudgeChaos KnightNature's ProphetMonkey King
​
Mid Lane 
4.0%
48.3%
6%
W28%
D27%
L33%
6%
Strongest against
HuskarKunkkaTemplar AssassinViperOutworld Destroyer
​
Off Lane 
0.6%
41.1%
3%
W12%
D20%
L39%
26%
Suggested partners
SniperShadow ShamanBounty HunterShadow DemonArc Warden
​
Soft Support 
24.2%
52.2%
5%
W24%
D24%
L36%
11%
Suggested partners
UndyingPudgeOmniknightRazorLegion Commander
​
Hard Support 
Most played
70.9%
52.2%
6%
W30%
D26%
L31%
7%
Suggested partners
RazorSniperKunkkaSnapfireTemplar Assassin
Abilities
Fortune's End
Fortune's End
Unit Target ∙ Units
Best level 1
Fate's Edict
Fate's Edict
Unit Target ∙ Units
Purifying Flames
Purifying Flames
Unit Target ∙ Units
Max first
Rain of Destiny
Rain of Destiny
Point Target
New
Unknown
Passive
False Promise
False Promise
Unit Target ∙ Allies
Level at 6
Upgrade
Talents
+1.5s False Promise Duration+1.2%
Fortune's End constantly Dispels
+30% Purifying Flames Enemy Damage
-20s False Promise Cooldown+5.6%
-1s Purifying Flames Cooldown+2.6%
Fortune's End Heals/Damages for 60 Per Effect Dispelled
+8 Armor False Promise
+0.5s Fortune's End Duration+0.0%
Items
Boots
Boots of Speed
52%
Arcane Boots
52%
Guardian Greaves
68%
Starting-1:40
Quelling Blade
53%
Sentry Ward
53%
Sage's Mask
53%
Magic Stick
52%
Early0:00 - 15:00
Buckler
67%
Force Staff
66%
Mekansm
64%
Blink Dagger
62%
Mid15:00 - 35:00
Octarine Core
74%
Soul Booster
74%
Aghanim's Scepter
73%
Buckler
69%
Late35:00+
Solar Crest
72%
Pavise
68%
Linken's Sphere
67%
Octarine Core
67%
Featured guides
mrnoname
34:49
Radiant
2
/
3
/
23
Fortune's End
Fate's Edict
Purifying Flames
False Promise
Magic Stick-01:16
Arcane Boots09:53
Blood Grenade13:14
Glimmer Cape21:04
Sentry Ward31:22
Ghost Scepter 
Зулус
35:36
Radiant
9
/
4
/
29
Fortune's End
Fate's Edict
Purifying Flames
False Promise
Arcane Boots10:57
Rod of Atos17:59
Aether Lens22:56
Blink Dagger29:06
Sentry Ward32:03
Holy Locket33:51
Бог
32:21
Radiant
4
/
4
/
29
Fortune's End
Fate's Edict
Purifying Flames
False Promise
Arcane Boots09:27
Magic Wand10:28
Wind Lace12:37
Fluffy Hat12:38
Aeon Disk23:22
Blink Dagger29:11
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1
TOY ACTIVAO
+22
2
ape day night
+21
3
yingxiaoyu
+18
4
Sweden's Ace
+17
5
SEX_INSTRUCTOR
+17
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Details
By carefully combining his intricate abilities, Oracle controls the destinies of both friend and foe. Shrouding threatened allies with his false promise, he can grant an ally a few precious moments of protection to destroy an enemy, or even reverse a grisly fate.
Hero ID
111
Aliases
ora, Nerif
LoreAscendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Range, with a downpayment made at the time of the embryo's conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King.

Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome's pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings.

From the first, Nerif's prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium's destruction, and within hours came news of the ancient school's destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's notice.

The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif's talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy.

At first, all was well. The Last Graven King boasted that by adopting Fate's pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap's realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, \"It could go either way.\" No firmer statement could he force from Nerif's lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took \"It could go either way\" to indicate that with tactical might on his side, there was little risk in his plan.

Of course, we now know that he should have taken the sayer's words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap's palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering.

The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King's mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner.

Long before the repercussions had played out, however, Cymurri's wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.