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Arc Warden
Arc Warden
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Arc Warden
Arc Warden
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
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Arc Warden

All rank tiers
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Win Rate48.7%#81 overall
Pick Rate2.8%#109 overall
Matchups
Grimstroke
+7.3
Brewmaster
+7.1
Batrider
+6.3
Meepo
-8.4
Broodmother
-8.5
Visage
-8.5
Best against
Arc Warden
Worst against
​
Safe Lane 
6.8%
44.5%
9%
W32%
D23%
L27%
9%
Suggested partners
SniperUndyingWitch DoctorShadow ShamanKunkka
​
Mid Lane 
Most played
87.1%
53.0%
9%
W31%
D23%
L29%
8%
Strongest against
KunkkaAnti-MageMeepoBroodmother
​
Off Lane 
1.6%
38.1%
7%
W19%
D19%
L39%
16%
Suggested partners
TuskEnigmaAnti-MageCrystal MaidenMuerta
​
Soft Support 
2.5%
41.3%
6%
W22%
D23%
L34%
14%
Suggested partners
Ogre MagiSkywrath MageSnapfireAbaddonUndying
​
Hard Support 
1.9%
42.9%
9%
W29%
D24%
L29%
9%
Suggested partners
Templar AssassinBloodseekerRikiMedusaDragon Knight
Abilities
Flux
Flux
Unit Target ∙ Enemies
Max first
Upgrade
Magnetic Field
Magnetic Field
Point Target
Spark Wraith
Spark Wraith
Point Target
Best level 1
Runic Infusion
Runic Infusion
Passive
Tempest Double
Tempest Double
Point Target
Level at 6
Talents
Magnetic Field Affects Creeps and Buildings
No Distance Penalty For Tempest Double+2.4%
-7s Magnetic Field Cooldown+2.3%
+35%% Spark Wraith Damage
+20 Magnetic Field Attack Speed/Bonus Damage+1.1%
+1.5s Flux Duration
+200 Health
+175 Flux Cast Range+0.7%
Items
Boots
Boots of Speed
52%
Boots of Travel
56%
Boots of Travel 2
68%
Starting-1:40
Gauntlets of Strength
56%
Observer Ward
53%
Gloves of Haste
53%
Slippers of Agility
52%
Early0:00 - 15:00
Mjollnir
78%
Aghanim's Scepter
70%
Orchid Malevolence
67%
Oblivion Staff
63%
Mid15:00 - 35:00
Eye of Skadi
77%
Butterfly
75%
Daedalus
69%
Scythe of Vyse
69%
Late35:00+
Moon Shard
68%
Eye of Skadi
67%
Butterfly
67%
Daedalus
65%
Featured guides
Юра маджюга
26:41
Dire
16
/
1
/
7
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Circlet-01:23
Hand of Midas07:24
Mjollnir16:14
Boots of Travel17:52
Hurricane Pike21:14
Scythe of Vyse25:07
Tumbler's Toy
草莓藏獒
34:29
Radiant
8
/
3
/
20
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Bracer05:42
Hand of Midas13:09
Maelstrom18:25
Boots of Travel22:13
Bloodthorn30:19
Force Staff32:37
Brigand's Blade
ладно
24:47
Radiant
11
/
4
/
11
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Hand of Midas08:17
Maelstrom13:34
Boots of Travel16:18
Aghanim's Scepter23:21
Magic Wand 
Circlet 
Top players
1
Konz
+11
2
iamokay
+9
3
满怀着爱献上花束,不要笑我,请接受吧
+8
4
sebvs
+7
5
ностяTV
+7
Recent rampages
DMG
4:06 AM - 7/6
Axe
Undying
Ember Spirit
Medusa
Skywrath Mage
兄弟你真惨
4:00 AM - 7/6
Muerta
Clockwerk
Slardar
Vengeful Spirit
Queen of Pain
/7oXuy Ha 6a6ku u LLlJlЮX
3:16 AM - 7/6
Disruptor
Queen of Pain
Lycan
Pangolier
Witch Doctor
donk
2:54 AM - 7/6
Spirit Breaker
Abaddon
Sniper
Venomancer
Muerta
Pi
3:03 AM - 7/6
Gyrocopter
Storm Spirit
Warlock
Shadow Shaman
Underlord
Details
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.
Hero ID
113
Aliases
zet, aw
LoreBefore the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...