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Arc Warden
Arc Warden
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Arc Warden
Arc Warden
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
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Overview
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Arc Warden

All rank tiers
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Win Rate47.3%#107 overall
Pick Rate2.7%#110 overall
Matchups
Huskar
+4.6
Dragon Knight
+4.5
Brewmaster
+4.1
Naga Siren
-6.0
Broodmother
-9.9
Meepo
-10.0
Best against
Arc Warden
Worst against
​
Safe Lane 
7.0%
40.7%
8%
W30%
D23%
L31%
8%
Suggested partners
DawnbreakerTemplar AssassinAxeLeshracUndying
​
Mid Lane 
Most played
86.1%
51.8%
10%
W31%
D23%
L28%
8%
Strongest against
MeepoMarciPhoenixKunkkaBroodmother
​
Off Lane 
1.6%
43.2%
7%
W19%
D16%
L41%
18%
Suggested partners
EnchantressLunaKunkkaDark Willow
​
Soft Support 
3.0%
40.5%
6%
W23%
D23%
L35%
13%
Suggested partners
MedusaMiranaNyx AssassinPuckWraith King
​
Hard Support 
2.3%
40.1%
6%
W28%
D26%
L30%
9%
Suggested partners
Templar AssassinMonkey KingOutworld DestroyerRazorMuerta
Abilities
Flux
Flux
Unit Target ∙ Enemies
Max first
Upgrade
Magnetic Field
Magnetic Field
Point Target
Spark Wraith
Spark Wraith
Point Target
Best level 1
Runic Infusion
Runic Infusion
Passive
Tempest Double
Tempest Double
Point Target
Level at 6
Talents
Magnetic Field Affects Creeps and Buildings
No Distance Penalty For Tempest Double+1.1%
-7s Magnetic Field Cooldown+3.2%
+35%% Spark Wraith Damage
+20 Magnetic Field Attack Speed/Bonus Damage+0.3%
+1.5s Flux Duration
+200 Health
+175 Flux Cast Range+1.0%
Items
Boots
Boots of Speed
50%
Boots of Travel
56%
Boots of Travel 2
67%
Starting-1:40
Gauntlets of Strength
55%
Magic Wand
52%
Magic Stick
52%
Observer Ward
51%
Early0:00 - 15:00
Mjollnir
79%
Yasha
77%
Aghanim's Scepter
72%
Orchid Malevolence
71%
Mid15:00 - 35:00
Daedalus
77%
Eye of Skadi
76%
Nullifier
73%
Butterfly
72%
Late35:00+
Swift Blink
75%
Soul Booster
65%
Moon Shard
65%
Nullifier
65%
Featured guides
BananaDzhenz
32:29
Dire
15
/
2
/
13
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Hand of Midas10:52
Aghanim's Scepter17:45
Boots of Travel25:21
Mjollnir27:18
Hurricane Pike31:19
Magic Wand 
Nemesis Curse
developer
24:23
Radiant
8
/
2
/
4
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Hand of Midas05:54
Boots of Travel14:37
Dust of Appearance15:14
Mjollnir17:32
Dragon Lance21:11
Manta Style23:06
Brigand's Blade
dida
40:57
Dire
3
/
5
/
27
Flux
Magnetic Field
Spark Wraith
Runic Infusion
Tempest Double
Magic Wand08:42
Aghanim's Scepter28:19
Boots of Bearing34:06
Wind Lace34:59
Ring of Protection37:28
Dust of Appearance37:36
Top players
1
Deusito El' Bobrito
+11
2
STILL INTACT
+9
3
TTT
+7
4
Rain
+6
5
Шушундрик
+3
Recent rampages
where did I end up
8:58 AM - 5/9
Pudge
Sniper
Enigma
Ember Spirit
Nature's Prophet
kind
8:12 AM - 5/9
Necrophos
Magnus
Sniper
Phantom Assassin
Lion
twitch.tv/depressedkid66666666
8:10 AM - 5/9
Invoker
Silencer
Sand King
Marci
Spectre
х
7:47 AM - 5/9
Bloodseeker
Drow Ranger
Pangolier
Spirit Breaker
Я ГЕНИЙ
7:33 AM - 5/9
Tinker
Legion Commander
Invoker
Lion
Lina
Details
A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. Assault lone enemies with fluxing energy, or distort space to generate a protective field around allies. Summon a Spark Wraith to patrol an area for enemies to infuse with harmful magic, then create a double of Zet, items and all, to overwhelm your foes.
Hero ID
113
Aliases
zet, aw
LoreBefore the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...