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Invoker
Invoker
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Invoker
Invoker
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
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Overview
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MatchupsMatchups
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Invoker

All rank tiers
More filters
Win Rate48.6%#83 overall
Pick Rate22.2%#5 overall
Matchups
Elder Titan
+5.3
Arc Warden
+4.5
Dark Seer
+3.8
Riki
-3.6
Broodmother
-4.3
Beastmaster
-5.9
Best against
Invoker
Worst against
​
Safe Lane 
0.6%
40.5%
4%
W29%
D22%
L35%
11%
Suggested partners
EarthshakerEnchantressTechiesSkywrath MageShadow Shaman
​
Mid Lane 
Most played
65.9%
49.8%
3%
W23%
D27%
L38%
9%
Strongest against
MarciKunkkaOutworld DestroyerPhoenixSlardar
​
Off Lane 
1.4%
44.4%
3%
W18%
D24%
L40%
15%
Suggested partners
UndyingSnapfireDark WillowBeastmasterBatrider
​
Soft Support 
21.1%
49.5%
3%
W21%
D25%
L39%
11%
Suggested partners
UndyingViperPudgeRazorAxe
​
Hard Support 
11.0%
48.3%
5%
W27%
D25%
L35%
8%
Suggested partners
UndyingTemplar AssassinJuggernautDazzle
Abilities
Quas
Quas
No Target
Best level 1
Upgrade
Wex
Wex
No Target
Max first
Upgrade
Exort
Exort
No Target
Upgrade
Invoke
Invoke
No Target
Cold Snap
Cold Snap
Unknown ∙ Enemies
Ghost Walk
Ghost Walk
Unknown
Tornado
Tornado
Unknown
Upgrade
E.M.P.
E.M.P.
Unknown
Alacrity
Alacrity
Unknown ∙ Allies
Chaos Meteor
Chaos Meteor
Unknown
Sun Strike
Sun Strike
Unknown
Upgrade
Forge Spirit
Forge Spirit
Unknown
Ice Wall
Ice Wall
Unknown
Upgrade
Deafening Blast
Deafening Blast
Unknown
Talents
Unknown
Radial Deafening Blast+0.2%
+30 Alacrity Damage/Speed+1.7%
+2 Chaos Meteors
-5s Cold Snap Cooldown
+50 Forged Spirit Attack Speed
-4s Tornado Cooldown+0.8%
+50 Ice Wall DPS
Items
Boots
Boots of Speed
50%
Arcane Boots
51%
Guardian Greaves
59%
Starting-1:40
Sage's Mask
52%
Magic Stick
51%
Ring of Protection
51%
Blood Grenade
51%
Early0:00 - 15:00
Aghanim's Scepter
64%
Blink Dagger
61%
Witch Blade
60%
Spirit Vessel
58%
Mid15:00 - 35:00
Parasma
76%
Refresher Orb
73%
Veil of Discord
67%
Octarine Core
66%
Late35:00+
Shiva's Guard
70%
Veil of Discord
67%
Hurricane Pike
66%
Parasma
66%
Featured guides
dreams of short life
35:15
Radiant
13
/
2
/
24
Quas
Wex
Exort
Hand of Midas06:45
Boots of Travel11:28
Aghanim's Scepter19:52
Blink Dagger22:32
Linken's Sphere27:31
Scythe of Vyse32:08
Whisper of the Dread
Dead Toreador
31:44
Radiant
11
/
6
/
20
Quas
Wex
Exort
Magic Wand00:08
Urn of Shadows07:20
Hand of Midas13:39
Aghanim's Scepter21:57
Blink Dagger28:54
Boots of Travel31:08
KotoNoYami
31:43
Radiant
12
/
1
/
18
Quas
Wex
Exort
Hand of Midas07:03
Aghanim's Scepter17:30
Boots of Travel20:19
Octarine Core25:34
Gleipnir27:23
Blink Dagger30:09
Top players
1
/Wounded/
+23
2
学无止境
+17
3
MEH
+16
4
Odinokiu
+15
5
oxy
+15
Recent rampages
GANNIK
1:09 PM - 7/18
Tinker
Crystal Maiden
Drow Ranger
Pugna
Timbersaw
AGENT OF GABEN
10:19 AM - 7/18
Phantom Lancer
Night Stalker
Huskar
Shadow Fiend
Crystal Maiden
даня228богатый
10:09 AM - 7/18
Riki
Tusk
Muerta
Necrophos
Tinker
PizDoBubLiK_Pro+
9:36 AM - 7/18
Undying
Techies
Sniper
Chaos Knight
Pudge
you april lie
7:57 AM - 7/18
Beastmaster
Grimstroke
Broodmother
Drow Ranger
Hoodwink
Details
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Hero ID
74
Aliases
kid
LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.