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Invoker
Invoker
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Invoker
Invoker
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
AbilitiesAbilities
ItemsItems
Overview
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MatchupsMatchups
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Invoker

All rank tiers
More filters
Win Rate48.9%#78 overall
Pick Rate20.1%#4 overall
Matchups
Brewmaster
+3.1
Viper
+3.0
Troll Warlord
+3.0
Broodmother
-2.9
Naga Siren
-3.0
Puck
-3.9
Best against
Invoker
Worst against
​
Safe Lane 
0.6%
41.6%
4%
W26%
D23%
L34%
13%
Suggested partners
ZeusSkywrath MageClockwerkWitch DoctorSniper
​
Mid Lane 
Most played
65.6%
50.0%
2%
W23%
D27%
L38%
9%
Strongest against
KunkkaMarciDragon KnightOutworld DestroyerSlardar
​
Off Lane 
1.6%
45.8%
3%
W17%
D21%
L42%
17%
Suggested partners
UndyingNature's ProphetShadow ShamanPudgeRubick
​
Soft Support 
21.2%
48.4%
3%
W22%
D25%
L39%
11%
Suggested partners
HuskarUndyingPudgeOgre MagiKunkka
​
Hard Support 
11.0%
47.6%
5%
W27%
D26%
L34%
8%
Suggested partners
SniperRazorJuggernautDrow RangerTemplar Assassin
Abilities
Quas
Quas
No Target
Upgrade
Wex
Wex
No Target
Max first
Best level 1
Upgrade
Exort
Exort
No Target
Upgrade
Invoke
Invoke
No Target
Cold Snap
Cold Snap
Unknown ∙ Enemies
Ghost Walk
Ghost Walk
Unknown
Upgrade
Tornado
Tornado
Unknown
Upgrade
E.M.P.
E.M.P.
Unknown
Alacrity
Alacrity
Unknown ∙ Allies
Chaos Meteor
Chaos Meteor
Unknown
Sun Strike
Sun Strike
Unknown
Upgrade
Forge Spirit
Forge Spirit
Unknown
Ice Wall
Ice Wall
Unknown
Deafening Blast
Deafening Blast
Unknown
Talents
Unknown+1.4%
Radial Deafening Blast
+30 Alacrity Damage/Speed+4.4%
+2 Chaos Meteors
-5s Cold Snap Cooldown
+50 Forged Spirit Attack Speed
-4s Tornado Cooldown+1.1%
+50 Ice Wall DPS
Items
Boots
Boots of Speed
50%
Boots of Travel
57%
Boots of Travel 2
67%
Starting-1:40
Blades of Attack
54%
Ring of Protection
52%
Mantle of Intelligence
52%
51%
Early0:00 - 15:00
Aghanim's Scepter
75%
Soul Booster
73%
Witch Blade
60%
Orchid Malevolence
60%
Mid15:00 - 35:00
Parasma
74%
Refresher Orb
70%
Shiva's Guard
68%
Octarine Core
66%
Late35:00+
Sange
67%
Shiva's Guard
65%
Wind Waker
64%
Octarine Core
63%
Featured guides
123ANY
38:17
Dire
16
/
1
/
28
Quas
Wex
Exort
Aghanim's Scepter14:14
Boots of Travel20:34
Gleipnir26:58
Octarine Core31:36
Kaya and Sange34:21
Eul's Scepter of Divinity37:15
ASHAL'ANORE
32:25
Radiant
12
/
5
/
28
Quas
Wex
Exort
Magic Wand06:19
Arcane Boots07:40
Orchid Malevolence19:06
Dust of Appearance20:38
Spirit Vessel27:56
Eul's Scepter of Divinity30:47
ROSS
39:50
Dire
6
/
10
/
29
Quas
Wex
Exort
Spirit Vessel13:47
Magic Wand14:38
Force Staff24:53
Lotus Orb30:58
Boots of Travel34:45
Observer and Sentry Wards 
Top players
1
Give Me Money
+21
2
kkkkkkkkkkkk
+19
3
his wings
+17
4
я в тюрьме
+17
5
Beneficiary
+17
Recent rampages
kathisterimenos
11:27 AM - 6/7
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How2Win
11:00 AM - 6/7
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10:49 AM - 6/7
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Juggernaut
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10:46 AM - 6/7
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Dawnbreaker
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TopVictory
10:31 AM - 6/7
Ogre Magi
Necrophos
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Silencer
Details
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Hero ID
74
Aliases
kid
LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.