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Invoker
Invoker
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Invoker
Invoker
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
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Overview
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Invoker

All rank tiers
More filters
Win Rate49.1%#72 overall
Pick Rate20.0%#4 overall
Matchups
Brewmaster
+4.1
Troll Warlord
+3.4
Muerta
+3.1
Bristleback
-2.4
Broodmother
-3.6
Puck
-4.0
Best against
Invoker
Worst against
​
Safe Lane 
0.6%
41.8%
4%
W26%
D23%
L34%
13%
Suggested partners
Sand KingMarciHuskarZeusSkywrath Mage
​
Mid Lane 
Most played
65.7%
49.9%
2%
W23%
D27%
L38%
9%
Strongest against
KunkkaMarciDragon KnightOutworld DestroyerSlardar
​
Off Lane 
1.6%
46.2%
3%
W17%
D21%
L42%
17%
Suggested partners
UndyingPudgeWindrangerNature's ProphetShadow Shaman
​
Soft Support 
21.1%
48.6%
3%
W22%
D25%
L39%
11%
Suggested partners
UndyingHuskarPudgeOgre MagiViper
​
Hard Support 
11.0%
47.6%
5%
W27%
D26%
L34%
8%
Suggested partners
SniperKunkkaDrow RangerDragon KnightRazor
Abilities
Quas
Quas
No Target
Upgrade
Wex
Wex
No Target
Max first
Best level 1
Upgrade
Exort
Exort
No Target
Upgrade
Invoke
Invoke
No Target
Cold Snap
Cold Snap
Unknown ∙ Enemies
Ghost Walk
Ghost Walk
Unknown
Upgrade
Tornado
Tornado
Unknown
Upgrade
E.M.P.
E.M.P.
Unknown
Alacrity
Alacrity
Unknown ∙ Allies
Chaos Meteor
Chaos Meteor
Unknown
Sun Strike
Sun Strike
Unknown
Upgrade
Forge Spirit
Forge Spirit
Unknown
Ice Wall
Ice Wall
Unknown
Deafening Blast
Deafening Blast
Unknown
Talents
Unknown+1.2%
Radial Deafening Blast
+30 Alacrity Damage/Speed+4.1%
+2 Chaos Meteors
-5s Cold Snap Cooldown
+50 Forged Spirit Attack Speed
-4s Tornado Cooldown+1.0%
+50 Ice Wall DPS
Items
Boots
Boots of Speed
50%
Boots of Travel
57%
Boots of Travel 2
67%
Starting-1:40
Blades of Attack
53%
Mantle of Intelligence
52%
Ring of Protection
52%
Quelling Blade
51%
Early0:00 - 15:00
Soul Booster
74%
Aghanim's Scepter
72%
Orchid Malevolence
59%
Witch Blade
59%
Mid15:00 - 35:00
Parasma
74%
Wind Waker
72%
Refresher Orb
71%
Shiva's Guard
68%
Late35:00+
Sange
66%
Yasha and Kaya
66%
Kaya and Sange
65%
Wind Waker
64%
Featured guides
Newervi ♥
58:20
Dire
6
/
5
/
26
Quas
Wex
Exort
Arcane Boots11:02
Kaya16:13
Gleipnir30:35
Aghanim's Scepter38:03
Refresher Orb45:15
Octarine Core51:27
FEDOS
20:13
Dire
18
/
1
/
4
Quas
Wex
Exort
Null Talisman04:36
Null Talisman04:36
Hand of Midas07:10
Boots of Travel10:40
Orchid Malevolence13:55
Scythe of Vyse19:25
Davil Prime
34:07
Radiant
8
/
5
/
16
Quas
Wex
Exort
Magic Wand06:46
Spirit Vessel14:38
Dust of Appearance16:53
Aghanim's Scepter25:39
Boots of Speed 
Top players
1
Give Me Money
+21
2
kkkkkkkkkkkk
+19
3
学无止境
+18
4
his wings
+17
5
я в тюрьме
+17
Recent rampages
SSS+
8:36 AM - 6/8
Terrorblade
Shadow Demon
Dragon Knight
Lion
Storm Spirit
саня инбоссик
8:30 AM - 6/8
Nature's Prophet
Lina
Sven
Pudge
Huskar
rncy
8:26 AM - 6/8
Phantom Assassin
Phoenix
Beastmaster
Silencer
Venomancer
TRLXD_
8:14 AM - 6/8
Lina
Lich
Lion
Terrorblade
Ancient Apparition
НEНАВИЖУ НИЩЕЕБОВ
8:29 AM - 6/8
Drow Ranger
Witch Doctor
Rubick
Kunkka
Outworld Destroyer
Details
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Hero ID
74
Aliases
kid
LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.