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Invoker
Invoker
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Invoker
Invoker
Overview
LeaderboardLeaderboard
GuidesGuides
MatchupsMatchups
GraphsGraphs
AttributesAttributes
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Overview
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Invoker

All rank tiers
More filters
Win Rate49.1%#70 overall
Pick Rate20.9%#4 overall
Matchups
Medusa
+2.4
Chaos Knight
+2.1
Slark
+2.0
Broodmother
-2.4
Lifestealer
-2.5
Puck
-3.1
Best against
Invoker
Worst against
​
Safe Lane 
0.7%
43.3%
5%
W25%
D24%
L33%
12%
Suggested partners
WeaverWitch DoctorUndyingCentaur WarrunnerClockwerk
​
Mid Lane 
Most played
65.4%
50.3%
2%
W23%
D27%
L38%
9%
Strongest against
KunkkaMarciLone DruidDragon KnightOutworld Destroyer
​
Off Lane 
1.7%
45.6%
3%
W18%
D21%
L41%
17%
Suggested partners
UndyingNaga SirenSniperDark WillowPudge
​
Soft Support 
21.1%
49.0%
3%
W21%
D25%
L40%
11%
Suggested partners
UndyingHuskarOmniknightRazorPudge
​
Hard Support 
11.2%
47.7%
5%
W27%
D26%
L35%
8%
Suggested partners
RazorSniperUndyingTemplar AssassinHuskar
Abilities
Quas
Quas
No Target
Upgrade
Wex
Wex
No Target
Max first
Best level 1
Upgrade
Exort
Exort
No Target
Upgrade
Invoke
Invoke
No Target
Cold Snap
Cold Snap
Unknown ∙ Enemies
Ghost Walk
Ghost Walk
Unknown
Upgrade
Tornado
Tornado
Unknown
Upgrade
E.M.P.
E.M.P.
Unknown
Alacrity
Alacrity
Unknown ∙ Allies
Chaos Meteor
Chaos Meteor
Unknown
Sun Strike
Sun Strike
Unknown
Upgrade
Forge Spirit
Forge Spirit
Unknown
Ice Wall
Ice Wall
Unknown
Deafening Blast
Deafening Blast
Unknown
Talents
Unknown+1.4%
Radial Deafening Blast
+30 Alacrity Damage/Speed+3.0%
+2 Chaos Meteors
-5s Cold Snap Cooldown
+50 Forged Spirit Attack Speed
-4s Tornado Cooldown+0.5%
+50 Ice Wall DPS
Items
Boots
Boots of Speed
50%
Boots of Travel
57%
Boots of Travel 2
66%
Starting-1:40
Blades of Attack
52%
Ring of Protection
52%
Magic Wand
51%
Mantle of Intelligence
51%
Early0:00 - 15:00
Radiance
71%
Aghanim's Scepter
68%
Spirit Vessel
60%
Witch Blade
59%
Mid15:00 - 35:00
Aghanim's Blessing
78%
Wind Waker
74%
Refresher Orb
72%
Parasma
72%
Late35:00+
Overwhelming Blink
68%
Wind Waker
65%
Buckler
64%
Sange
64%
Featured guides
Catto <3
21:35
Radiant
9
/
3
/
13
Quas
Wex
Exort
Null Talisman01:33
Magic Wand04:26
Spirit Vessel10:13
Hand of Midas15:19
Boots of Travel20:09
Dragon Lance21:20
safexxx
32:21
Radiant
19
/
2
/
8
Quas
Wex
Exort
Null Talisman01:40
Hand of Midas06:43
Octarine Core13:35
Boots of Travel16:21
Gleipnir23:26
Aghanim's Scepter29:16
-HOST-
31:07
Radiant
15
/
2
/
12
Quas
Wex
Exort
Null Talisman03:22
Null Talisman03:22
Hand of Midas07:34
Boots of Travel10:48
Aghanim's Scepter17:04
Octarine Core23:41
Top players
1
Give Me Money
+21
2
kkkkkkkkkkkk
+19
3
his wings
+17
4
Beneficiary
+17
5
独行三十路.Douyin
+16
Recent rampages
MVP.SHURASUNSTRIKE
4:33 PM - 6/6
Witch Doctor
Puck
Kunkka
Mars
Vengeful Spirit
любовь
4:25 PM - 6/6
Tiny
Silencer
Shadow Fiend
Drow Ranger
Dawnbreaker
tv/katanab1u
3:46 PM - 6/6
Wraith King
Silencer
Spirit Breaker
Lion
Ember Spirit
Coskyzy
3:27 PM - 6/6
Tiny
Grimstroke
Vengeful Spirit
Lina
Silencer
GIMIHACK
3:10 PM - 6/6
Nyx Assassin
Earthshaker
Slardar
Ancient Apparition
Juggernaut
Details
With an intricate arsenal of spells at his disposal, Invoker can adapt to any battle situation. Each configuration of his three spell components yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies.
Hero ID
74
Aliases
kid
LoreIn its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power.

The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells--four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one--with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it.

But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap--a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms).

Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.